
- #STICK RPG 2 DIRECTORS CUT PASSWORD CODE#
- #STICK RPG 2 DIRECTORS CUT PASSWORD PASSWORD#
- #STICK RPG 2 DIRECTORS CUT PASSWORD PC#
- #STICK RPG 2 DIRECTORS CUT PASSWORD PLUS#
Goodness, this took longer than I was expecting.
#STICK RPG 2 DIRECTORS CUT PASSWORD PC#
Here's a quick look at what's taking a level up on a PC near you. Even Deus Ex! All we need is for someone to announce that they've secretly been upgrading Darklands on the sly and we'll have the whole set. Looting the vault is worth 1 karma.This month, it seems like just about every major RPG out there is getting a major update. Fight your way in or disable the automated security with Drone Control 3, using the console on the wall (Blitz can disable the automated defences) to gain a drug formula for Jazz, a broken hoverbot, and ¥1,400. The approach is protected by three goons outside, then a turret, a drone, and a berserk troll when you open the door. You gain access to the vault if you agree to cover Blitz during his escape.The room contains a Cavalier Frag Grenade. The maintenance room is the first room on the right hand side of the floor and can only be opened if you have acquired the maintenance key fob.

Pick up the disks behind the right painting (code 91612).
#STICK RPG 2 DIRECTORS CUT PASSWORD CODE#
The code 1989 can be learned by inputting the number of the room at the hotel console on level 2. Loot the place for an Autoinjector Schematic and an Advanced Medkit. Once engaged, the two "doctors" in the facility will come up and start shooting.
#STICK RPG 2 DIRECTORS CUT PASSWORD PLUS#

The safe contains an Ares Predator (Smartlink).
#STICK RPG 2 DIRECTORS CUT PASSWORD PASSWORD#
Alternatively, you can just bypass the password check with Decking 2. The password is "Naperville", which is a well-to-do suburb of Chicago. The password must be guessed and its clue is hidden on the wall which has a poster of Chicago city posted on it. Room 101 contains a safe whose password cannot be directly obtained in the game.If you fight Frank for the key, you won't be able to get her stuff back as she will run with the other clients. You can convince Silke to get off the drugs if you have two of the following four criteria: Intelligence 3, Charisma 3, Biotech 1, and Etiquette: Street.If you decide to help Silke get her stuff back and convince her to stop using drugs, you can gain 2 karma points and ¥100.If you decide to attack and kill Frank to gain the key, you gain the Achievement "Application of Force".With an Intelligence 3 check and Charisma 5, you can get the key to the elevator and ¥200 from Frank respectively.With Gang or Corporate etiquette, you can get Frank to give you the elevator key.The team makes a quick check of their weapons and follows you into Das Kesselhaus.

You steel yourself for the sensory assault and step inside. Green Winters is somewhere in this building. Flashing lights stab your eyes, and the air is perfumed with cheap synthohol and engine grease. Opening the door to the ground-level dance club is like bashing your head into a wall of sound. Crown jewel of Drogenkippe, the filthiest kiez in Berlin.
